Sport Ladder

Sport Ladder Scoring Forms

 

Sport Ladder

The Sport Ladder is open to anyone not competing in a Championship Freestyle division.

Awards are given within age groups as well as an overall winner for the Ladder. Competitors complete as much as they can of the String Trick ladder and the Looping Trick ladder. The scores from both ladders are combined to give a final score.

Age groups are: 10 & under, 11-12 years, 13-16 years, 17-39 years, 40 and over

Full trick lists for both Ladders are below.

String Trick Ladder

1. Sleeper (3 seconds):
With your palm up, throw the yo-yo down. After the yo-yo leaves your hand turn your hand over and let the yo-yo spin for at least three seconds. Return the yo-yo to your hand by the method of your choice.

2. Side Throw:
From a Breakaway throw, let the yo-yo continue and complete one revolution of a sideways around the world into a sideways Sleeper. Return the yo-yo to your hand by the method of your choice. This trick is also called World Tour.

3. Tower:
Throw a Sleeper and place Freehand in front of string. Place string over Freehand and then over Throwhand thumb. Then twist your Freehand causing string segments to form an X. Pull string segment hanging from your thumb throw the bottom triangle of the X with the index finger of your Freehand. Now form the Tower by turning your Throwhand palm up and pulling upward with index finger of your Freehand. Lower yo-yo back to a Sleeper and return the yo-yo to your hand by the method of your choice. Trick also called Eiffel Tower or Tokyo tower.

4. Rock the Baby (3 full rocks):
Throw a Sleeper and fold the string around your Freehand and form a triangle, or cradle, by pinching the string between your thumb and index finger of your Throwhand. Perform three or more full rocks of the yo-yo through the cradle. During each full rock the yo-yo passes through the cradle twice, once on the way out and once again on the way back. (Most variations of how the cradle is formed are acceptable.) . Lower yo-yo back to a Sleeper and return the yo-yo to your hand by the method of your choice.

5. Elevator
Throw a Sleeper and pick up the string with a finger of your Freehand. Lift your Freehand upwards keeping the yo-yo in front of the string and place the yo-yo on the string just above your Throwhand. Cause the yo-yo to climb up the string, keeping it in contact with the string all the way up to just below your Freehand. Now reverse the direction and let the yo-yo come down keeping it in contact with the string all the way down to just above your Throwhand. Lower yo-yo back to a Sleeper and return the yo-yo to your hand by the method of your choice.

6. Braintwister (1 Somersault):
Throw a Sleeper and then perform a front mount. Now let your Throwhand index finger come up around the yo-yo and push the string segments half way between the yo-yo and the Freehand index finger causing the yo-yo to rotate around your Freehand completing one or more somersaults. Perform any dismount and return the yo-yo to your hand by the method of your choice.

7. Trapeze:
Throw a Breakaway and catch the yo-yo on the string over your index finger of your Freehand and let the yo-yo spin on the string. Perform any dismount and return the yo-yo to your hand by the method of your choice.

8. Split the Atom (3 somersaults):
Throw a split-bottom mount and perform a pass under the yo-yo with your Freehand index finger, then push forward into the double string segments with your Freehand index finger followed by a pass under the yo-yo with your Throwhand index finger. Now push back on the string segments and perform 3 or more somersaults. Perform any dismount and return the yo-yo to your hand by the method of your choice.

9. Double or Nothing:
Throw a Breakaway and let the yo-yo string wrap your Freehand index finger, and then wrap over your Throwhand index finger and continue over your Freehand index finger a second time. As the yo-yo comes over your index finger catch the yo-yo on the string segment furthest from your body. Perform any dismount and return the yo-yo to your hand by the method of your choice.

10. Mach 5 (5 Rotations):
Start with a split-bottom mount and perform a pass under the yo-yo with the index finger of your Freehand, continue the motion of your Freehand and pass over your Throwhand index finger, now perform a second pass under. You are now in the Mach 5 hold. With the yo-yo held between your index fingers, rotate your hands forwards around the yo-yo five or more times. Perform any dismount and return the yo-yo to your hand by the method of your choice.

11. Cold Fusion:
Start with a Double or Nothing. Bring your Throwhand under the yo-yo, landing it on the outermost upper string, and then push your Throwhand index finger into the double strings. Bring your Freehand under the yo-yo, landing it on the outermost upper string, and pull your Freehand index finger out leaving you in a 1.5-mount. Sling the yo-yo over towards your Freehand, and then back over your Throwhand, letting the yo-yo wrap around your index finger one more time. Unravel the wraps and land the yoyo back into a trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

12. Pop’n’Fresh (2 reps):
Perform a split-bottom mount directly into a Mach 5 hold (no string shortening somersaults allowed). The yo-yo will be on top of the strings between the Throwhand (front) and Freehand (back). Perform a pop and quickly switch the position of the Throwhand and Freehand. The yo-yo will now be on the bottom string in a split-bottom mount. Perform a second upward pop, and again quickly switch the position of the Throwhand and Freehand. The yo-yo should be back on top of the strings completing one rep. Complete a second rep by performing two more pops. Perform any dismount and return the yo-yo to your hand by the method of your choice.

13. Gerbil:
Full momentum trapeze mount into an inside somersault continuing into a Lindy loop, and then unwind the Lindy loop with an outside reverse somersault into a reverse Lindy loop. Unwind the reverse Lindy loop and intentionally miss landing a Lindy loop and land it on the flip over. Perform any dismount and return the yo-yo to your hand by the method of your choice.

14. Plastic Whip:
Throw a Sleeper and drape string over Throwhand thumb. Pull up with Throwhand causing string to go slack. Form a loop with the slack string by quickly rotating Throwhand wrist and catch the yo-yo in a one-hand Trapeze hold between the thumb and middle finger of your Throwhand without causing a knot in the string. Note that string may be twisted but may not be a knot when it lands in the one-hand Trapeze. Perform any dismount and return the yo-yo to your hand by the method of your choice.

15. Eli Hop (3 Reps):
Throw a trapeze mount and perform three hops (or pops). Hands don’t need to touch during the three hops but each hop must use at least half the length of the string. Perform any dismount and return the yo-yo to your hand by the method of your choice.

16. Boingy Boingy (5 Reps):
Start with a split-bottom mount and while holding your Freehand still, cause the yo-yo to bounce out and back between string segments by performing short and quick up and down movements of your Throwhand. Each rep consists of a full bounce contacting the front and back segments. Complete five or more reps. Perform any dismount and return the yo-yo to your hand by the method of your choice.

17. Gyroscopic Flop:
Throw a trapeze mount and with your Freehand wrap string around yo-yo into an Oliver Twist hold. Pull on strings causing the yo-yo to rotate (flop) 180 degrees around the string. Perform any dismount and return the yo-yo to your hand by the method of your choice.

18. Kwijibo:
Throw a trapeze mount, then perform an upward pop into a wrist-crossed one-and-a-half mount hold (with Throwhand over Freehand), then roll Throwhand over and under Freehand into a wrist-crossed one-and-a-half mount hold (with Freehand over Throwhand), then pop to a double or nothing hold, then pop to a trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

Note that yo-yo must be popped upward on all three hops, and on the first pop the Throwhand must be clearly crossed over the Freehand so that the yo-yo is caught in the middle of a ‘close to’ horizontal wrist-crossed one-and-a-half mount hold.

19. Hook:
Also known as Hidemasa Hook. Throw a breakaway to a sleeper in front you. Extend the index finger from the free hand as you would for a Trapeze. With the yo-yo sleeping in front of you, pop the yo-yo up just below the free hand index finger. While the yo-yo is ‘floating’, swing the slack string under the yo-yo and the free hand index finger so that a U-shaped loop forms from under the free hand index finger. Allow the U-shaped loop to hit the underside of the free hand index finger and swing over the top of the finger. The U-shaped loop should the swing the outer string of the loop into the string gap. Roll the yo-yo over the free hand back to a bind in a modified trapeze hold. Unbind the trapeze hold and return the yo-yo to your hand by the method of your choice.

20. Suicide Catch (2 Reps):
Throw a trapeze mount, let the yo-yo swing under the Throwhand and pull your Freehand index finger out of the wrap and let the string segments loop over your Throwhand. As the loop comes over the Throwhand poke your Freehand index finger back into the loop. At this point you should be back in a trapeze hold completing one rep. Perform a second rep back to a trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

21. Iron Whip (2 Reps):
Throw a trapeze mount, grab an open loop with Throwhand, pop yo-yo out of trapeze, lasso yo-yo with a whip catch with the open loop, and roll back to a trapeze hold. Perform two or more reps. Perform any dismount and return the yo-yo to your hand by the method of your choice.

22. Kamikaze:
Throw a ‘Houdini Drop’ double or nothing hold using the thumb and index finger of your Freehand. Pop yo-yo upwards towards the top string segment and let the string segment drop off of your thumb simultaneously. The string should hit the underside of the top string and drop into a Side-style Mach 5 hold. Roll the yo-yo over your Throwhand index finger. Now with your Freehand index finger hook and pull the front string segment towards your body while letting the inside segment fall of your Freehand index finger. Now pop the yo-yo in front of the strings and land it on top of all the strings. At this point, or during the previous hop, you can untwist the string segment held on your Freehand index finger. Roll the yo-yo over your freehand index finger and you will be in a Trapeze hold. Next perform a Magic Drop as in Shock Wave. Now pop the yo-yo upward and hit the bottom of top string and let the yo-yo roll over your Throwhand index finger. Next reverse the direction of the roll and miss all strings. Let the yo-yo continue a second roll and land of the top string (furthest from your body). Reverse the direction of the roll again missing all strings. Let the yo-yo continue to roll and hit the bottom of the top string as it goes over your Throwhand index finger. Reverse the direction of the roll one last time landing the yo-yo on the bottom string. Let the outermost segment fall off your Freehand so you are back in a Trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

23. Sprit Bomb:
Throw a Breakaway over Freehand index finger (not over thumb) into a wrist-bucket mount; perform a double pass under with Freehand index finger. Pop yo-yo up, bring Throwhand under and catch yo-yo on outermost string segment. Pop yoyo up, uncross arms, and catch yo-yo over Freehand index finger back into wrist-bucket mount (Note that the yo-yo has to pass through the triangle formed over your Throwhand and land on bottom string segment). Perform a double pass under with Freehand index finger onto back string segment and pull into trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

24. Throwhand Grind (2-Grinds):
Trapeze mount, reverse pinwheel off trapeze into a grind on top (or side) of the Throwhand, slide the yo-yo back onto the string into a Trapeze hold. Perform 1 somersault, in the same direction as the pinwheel, letting the momentum of the somersault toss the yo-yo onto the top (or side) of the Throwhand into a second grind. Slide yo-yo off the top of the Throwhand onto the string back into a Trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

25. Black Hop:
Start with Triple or Nothing mount over both index fingers (note that you can not throw the Triple or Nothing over your thumbs or other fingers to spread the strings apart), hop down to Trapeze in 4 hops then back to a hold similar (but not quite) to a Triple or Nothing in 4 hops (more like undercuts). After all 8 hops pull your Throwhand index finger out of the hold and rotate the Yo-Yo 2 revolutions into a Trapeze hold. Perform any dismount and return the yo-yo to your hand by the method of your choice.

Looping Trick Ladder

1. Forward Pass:
Start with your Throwhand at your side with the palm of your Throwhand facing backward. Swing your arm forward and let the yo-yo drop out of your hand so the yo-yo goes straight out horizontally. As soon as the yo-yo reaches the end of the string pull the yo-yo back to your hand and catch the yo-yo.

2. Around the World:
Start with a Forward Pass motion but cause the yo-yo to sleep at the end of the string and continue to sleep at the end of the string while the yo-yo completes a full 360 degree rotation and catch the yo-yo.

3. Breakaway:
Throw the yo-yo out to the Throwhand and cause the yo-yo to sleep at the end of the string. The yo-yo doesn’t have to reach shoulder height on the throw but should reach the end of the string at or near a 45 degree angle formed by the string and vertical line of the body. Let the yo-yo continue to swing downward and then go halfway around the world. When the yo-yo reaches near shoulder high on the opposite side tug the string and catch the yo-yo.

4. Tidal Wave:
Throw a Sleeper and place your Freehand index finger behind the string in contact with the string and your Throwhand. Now pull down on the string with your Throwhand and in one continuous motion cause the yoyo to go over your Freehand index finger. As the yo-yo comes over your Freehand index finger throw it out with a flick of your wrist into a loop. Catch the yo-yo as it returns back to your hand.

5. Inside Loops (3 Reps):
Start with a Forward Pass throw but do not catch the yo-yo as it returns. Instead, guide the yo-yo back out with a flick of your wrist on the inside of your arm. At this point you have completed one rep. Perform two or more additional reps and catch the yo-yo.

6. Outside Loops (5 Reps):
Similar to Inside Loops but the yo-yo goes over the wrist to the outside on each flick of the wrist. Perform five or more reps and catch the yo-yo.

7. Time Warp:
Throw an Around the World and as the yo-yo tries to return to your hand do not catch it. Instead, using a Punching Bag motion, regenerate into a retro Around the World and catch the yo-yo after a full rotation back to a Sleeper. (Note that as shown in the video you can let the yo-yo sleep at the end of the Around the World before punching into the retro Around the World.)

8. Hop the Fence (10 Reps):
Throw yo-yo down with a Gravity Pull motion. As the yo-yo comes back up the string let it hop over the palm of your Throwhand sending it back down with a roll of your wrist. At this point you have completed one rep of Hop the Fence. Complete nine or more additional reps and catch the yo-yo.

9. Planet Hop (3 Reps):
This trick starts just like Hop the Fence but as the yo-yo returns let it hop over the top of your Throwhand and downward towards your body as the yo-yo returns again let it hop outward over the top of your Throwhand and back down. At this point you have completed one rep of Planet Hop. Complete two or more additional reps and catch the yo-yo. Note that this trick is like an upside down Reach for the Moon.

10. Sidewinder Inside and Outside:
This trick is performed in two parts, consisting of an Inside Sidewinder and an Outside Sidewinder in the order of your choice. Throw a Sleeper and move your Throwhand to one side as you tug on the string to make it return. As the yo-yo returns it should corkscrew because your hand is off to one side and not directly above the yoyo. The corkscrewing will either tighten or loosen the string. As the yo-yo gets even with your Throwhand catch the yo-yo to the side. Repeat this trick to the other side.

11. Warp Drive (3-Regens):
Throw a Forward Pass and as the yo-yo returns towards your Throwhand regenerate into an Around the World. As the yoyo returns towards your hand, regenerate again into a second Around the World. Regenerate one more time and catch the yo-yo after the third Around the World.

12. Reach for the Moon (5 Reps):
Start with an upward Forward Pass type throw and as the yo-yo returns towards your Throwhand let the yo-yo loop under your wrist and shoot straight upward. As the yo-yo comes back down throw the yo-yo outward with a looping action along the same path as the original upward Forward Pass throw. At this point you have completed one rep of Reach for the Moon. Complete four or more additional reps and catch the yo-yo.

13. Inside Outside Loops (10 Reps):
Start with an Inside loop and as the yo-yo returns cause the yo-yo to loop to the outside of your Throwhand. This completes one rep of the trick consisting of one Inside loop followed by one Outside loop. Continue alternating between Inside/Outside loop until you have completed ten or more reps and catch the yo-yo.

14. Vertical Punches (10 Reps):
Your may throw the yo-yo directly up into Vertical Punches or you may also start with a Reach for the Moon start and commence the Vertical Punches as the yo-yo starts its vertical loop around your Throwhand. Perform ten or more reps and catch the yo-yo.

15. Punching Bag (10 Reps):
You may start this trick with Hop the Fence and work up into Punching Bag or immediately start with Punches that are all between 45 degrees and 135 degrees of vertical. Perform ten or more reps and catch the yo-yo.

16. 2-hand Loops (10 Reps):
Perform 10 or more reps of Inside Loops with each hand and catch both yo-yos. The loops may be performed simultaneously or alternately. The count starts on the second hand completing a loop.

17. Milk the Cow (10 Reps):
Perform 10 or more reps of Hop the Fence with each hand and catch both yo-yos. The hops may be performed simultaneously or alternately. The count starts on the second hand completing a hop.

18. Ride the Horse (10 Reps):
This trick is performed by doing Inside Loops with one hand while performing ten or more reps of Hop the Fence with the other hand. You may start the loops first and then start the hops or you can start both yo-yos at the same time. The count will be on the hops after looping has commenced.

19. Loops and Reach for the Moon (10 Reps):
This trick is performed by doing Inside Loops with one hand while performing ten or more reps of Reach for the Moon with the other hand. You may start the loops first and then start the Moons or you can start both yo-yos at the same time. The count will be on the Moons after looping has commenced.

20. 2-hand Vertical Punches (10 Reps):
You may start by throwing the yo-yos directly upward into Vertical Punches or you may start them from a Forward Pass/Reach for the Moon start. Perform 10 or more reps of Vertical Punches with each hand and catch both yo-yos. The punches may be performed simultaneously or alternately. The count starts on the second hand completing a Vertical Punch.

21. Sword and Shield (3 Reps):
This trick must start with an Around the World and end after at least three worlds. The loops must start during the first world and at least one loop must pass through the trajectory of each of the three (or more) worlds. If one or more additional worlds are thrown, at least one loop must pass through the trajectory of each additional world.

22. Staircase:
This trick starts with three or more reps of Milk the Cow in front, or to one side, and works its way up into Vertical Punches while the player rotates a full 360 degrees. After both feet are planted, perform three or more reps of Vertical Punches and catch both yo-yos.

23. Kurukuru Milk (5 Reps):
You may start this trick with one or more reps of Milk the Cow and move into wrist-roll Milk the Cows or you may start immediately with wrist-roll Milk the Cows. Once your wrists are rolling over each other, perform five or more reps of wrist-roll Milk the Cows and catch both yo-yos. Alternately, after the five reps are completed, you may move out of the wrist roll cows, back to be Milk the Cows, and then catch both yo-yos.

24. One Hand Arm Wraps (3 Loop Wraps):
Start with 3 or more reps of two hand loops. Transition one yo-yo into Around the World and wrap around the looping arm after the first World and perform 3 or more “loop wraps” with the wrap hand going under and over the loops, then transition back into two hand loops and perform 3 or more reps before catching the yo-yos.

25. 2-handed Reach for the Moon (10 Reps)
Trick consists of performing Reach for the Moon with both hands at the same time. The Moons may be performed simultaneously or alternately. If one hand starts first the count will be on the second hand. Perform 10 reps and then catch both yo-yos.